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  • Any word on a new level cap?

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    "A wise man sees failure as progress a fool divorces his knowledge and misses the logic, and loses his soul in the process, Obsessed with nonsense with a caricature that has no content." - Canibus

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    • New level cap will be 60.
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      • Originally posted by JDEZ09 View Post
        Shoot first with greedo in the new dlc to come out soon.

        http://starwars.ea.com/starwars/battlefront/outer-rim

        It might bring me back for like 2 more sitdowns. Sigh, I hate that they worded it as an expansion.

        2 maps
        2 heroes
        A few new guns
        A new game mode

        Expansion? Heh!! Thats barely even an add on.

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        That is weak.

        I'm wondering if the scatter gun is the same the Dark Trooper had in SWBF1 though.
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        • Here are the patch notes for the Outer Rim expansion. Lots of great changes including team auto-balance, objective highlighting, dodge roll for infantry and a much needed Darth Vader buff. RIP shield ramming.

          Additional Content/Functionality
          • Outer Rim: Now available for Season Pass owners
          • New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
          • New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
          • Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
          • Multiplayer: Teams will now re-balance when transitioning between maps
          • Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
          • Ranks: Increased Rank cap from 50 to 60
          • Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
          • Scoreboard: Rearranged Score to be the first column represented
          • Scoreboard: Faded player row to signify when a player has been defeated
          • Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
          • Partner: The Partner Icon will now be visible on screen at all times
          • UX: The currently selected Trait card is now shown in the deploy screen
          • Credits: Updated Game Credits list


          Weapon and Star Card Changes
          • New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
          • New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
          • General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
          • Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
          • Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
          • Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
          • Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
          • Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
          • Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
          • Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
          • Bowcaster: Lowered max hold time from 5 to 3s
          • Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
          • Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
          • Barrage: Decreased inner explosion radius from 3 to 2m
          • Impact Grenade: Increased damage from 90 to 100
          • Impact Grenade: Decreased explosion radius from 2.25 to 2m
          • Ion Grenade: No longer deals collision damage
          • Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
          • Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
          • DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
          • Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
          • Blaster Cannon: Kills will now count towards leveling Trait Cards
          • Blaster Cannon: No longer takes splash damage from its own shots
          • E-Web: Players now correctly take damage when right up against the barrel of the gun
          • Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
          • R5-D4: Now shows the correct health bar color for both teams
          • Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
          • Vehicle Turret: Destroying this will now properly grant you score
          • Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)


          Vehicle Changes
          • T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
          • T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
          • Speeder Bike: Kills with the cannon are now properly displayed
          • Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
          • AT-ST: No longer takes damage from fire
          • AT-ST: Changed the max pitch on the grenade launcher
          • Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
          • DF-9: Laser fire is now visible when angling the turret up
          • Y-Wing: Players are now properly notified if they are killed by a Y-Wing


          Multiplayer Game Mode Changes
          • General: Misc spawning improvements across various map & mode combinations
          • General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
          • General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
          • Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
          • Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
          • Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
          • Blast: Re-added Sulphur Fields back into the Blast map rotation
          • Drop Zone: Altered player count from 16 to 12


          Mission Changes
          • Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
          • Survival: Zoom now functions properly on all maps
          • Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
          • Split Screen: Player 2 can now see the health of Player 1's deployed turret
          • Split Screen: Player 2's Scan Pulse now highlights enemies as expected
          • Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
          • Battles: Losing a life in offline Battles is now correctly tracked when winning


          Hero Changes
          • General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
          • General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
          • General: Heroes can no longer fire their weapon while melee'ing
          • Darth Vader: Increased health from 1500 to 1650
          • Darth Vader: Block ability time increased from 4 to 8s
          • Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
          • Darth Vader: Increased distance of Lightsaber Throw by 3m
          • Luke Skywalker: Decreased health from 1000 to 925
          • Luke Skywalker: Slightly decreased running speed
          • Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
          • Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m


          Misc. Bug Fixes
          • General: Lighting, textures, audio, user interface, text, and collision fixes
          • General: Crash fixes
          • General: Partner and Party connection fixes
          • Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
          • Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"
          Also here is some info on Greedo and Nien Nunbs abilities:

          Greedo
          • Sprint faster then normal soldier
          • Confidence Level: Constant kills streaks in combat keep it high. Being out of combat gradually decreases confidence level. Upgrades your Grenade ability.
          • Grenade: As you go up in kills, your grenade changes from an Impact grenade, to a Thermal Detonator to a Thermal Imploder. It will downgrade again as confidence is lost. *Has a scanpulse like ability that looks like a Rodian sensing aromas of some sort. Will detect enemies.

          Nien Nunb
          • Prox mines on smaller game modes. He can drop a total of 4 proximity mines. *Larger game modes he can call in an orbital strike
          • Turret that upgrades as his kills go up. Same as Greedo Confidence. It increases in damage as you get kills. Eventually it gets Explosive shots. Will decrease if you stop getting kills.
          • Putting the turret down again will reset this.
          • Pulse Rifle on shorter C/D
          • One of the emotes is the laugh from RoTJ.
          • His weapon is the DH-17.
          http://starwars.ea.com/starwars/batt...pc-x1%23latest
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          • Originally posted by The_Blunt View Post
            Here are the patch notes for the Outer Rim expansion. Lots of great changes including team auto-balance, objective highlighting, dodge roll for infantry and a much needed Darth Vader buff. RIP shield ramming.



            Also here is some info on Greedo and Nien Nunbs abilities:



            http://starwars.ea.com/starwars/batt...pc-x1%23latest
            Just saw the trailer on youtube.

            Greedo shot first.

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            • The new maps are gorgeous and Nien Nunb is hands down the best hero in the game now. His abilites are insane. He is my new go to hero for big modes like Supremacy and Walker Assault.
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              • Originally posted by The_Blunt View Post
                The new maps are gorgeous and Nien Nunb is hands down the best hero in the game now. His abilites are insane. He is my new go to hero for big modes like Supremacy and Walker Assault.
                I love how they made a low key character so OP

                No wonder he survived until ep.7

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                • The BFC is doing a Cargo Tournament for the PS4 next month. Signups end March 31st.

                  http://www.theswbfc.com/viewtopic.php?f=19&t=753
                  Formerly played with <?>, {SOR}, {LOE}, -MERC-, and {JSA}. Now a member of {SoF}.

                  [B]Come visit the new and improved [url=http://www.theswbfc.com/]Star Wars: Battlefront Community[/url]! We will be hosting clan matches for the new game on PS4, XB1, and PC.[/B]

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                  • Huh

                    Even after the release of EA DICE's Star Wars Battlefront last year, a hardcore following of classic Battlefront fans still longs for Battlefront 3, the game LusasArts cancelled mid-development in 2008.

                    A group of those fans at Frontwire Studios, a former mod team that since expanded into a full studio, is currently working on Galaxy in Turmoil, a passion project based on Free Radical's unfinished work.

                    Normally, these sort of projects usually get met with cease and desist letters, rather than any sort of official backing, but Frontwire claims to have signed a deal with Valve to bring its game to Steam.

                    While a legal battle with Disney and Electronic Arts remains a possibility, Frontwire believes its alleged deal with Valve will ensure the longevity of the project, which it plans to release for free via the publisher's distribution platform at an unspecified later date.

                    We've reached out to Valve to confirm the veracity of Frontwire's statements, but the company has yet to reply as of this writing. We will update the article if and when Valve gets back to us.






                    Last edited by Kamui; 06-04-2016, 10:54 PM.
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                    • Don't know if you guys have played in a while. The new death star mode is fun. Also been having fun playing skirmish against the AI.


                      The Rouge One DLC releases in December, that should be fun to play.
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                      • So, how many here are excited for the new EA Imperial Battlefront ?. New space battles, hero modes, no expansion pass, and an offline IMPERIAL story mode?. I'm honestly shocked that no one has been talking about it.


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                        • I'm excited, I really need a game to play with everyone again even if it isn't scrimmages or clan battles, I just wanna be out there destroying the enemy with my longtime friends.
                          <a href="http://s11.photobucket.com/user/dsaBOSS/media/mui_sig_zpsdfb059b2.png.html" target="_blank"><img src="http://i11.photobucket.com/albums/a178/dsaBOSS/mui_sig_zpsdfb059b2.png" border="0" alt=" photo mui_sig_zpsdfb059b2.png"/></a><a href="http://psnprofiles.com/XxkamuixX1"><img src="http://card.psnprofiles.com/1/XxkamuixX1.png" border="0"></a>

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                          • Season pass for Battlefront I is currently available for free.
                            PSN: Stryker0022
                            XBL: DSA Stryker

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