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  • Star Wars Battlefront II

    A Soldier's Untold Story


    Forge a new path as Iden Versio, commander of Inferno Squad - an Imperial special forces unit equally lethal on the ground and in sapce. Encounter many of Star Wars' greatest characters in a story of revenge, betrayal, and redemption that spans 30 years.

    Galactic-Scale Space Combat


    Wage war in spectacular space battle scenarios. Weave between asteroids, fly across Imperial Dock Yards, and take down massive capital ships. Pilot renown craft like the Millennium Falcon or Luke Skywalker's X-Wing in exciting dogfights with up to 24 players.

    Iconic Heroes and Villains


    Play as - and against - Star Wars' most feared villains and cherished heroes from all three eras, including Kylor Ren, Rey, Darth Maul, Yoda, and many more. Unique, upgradable abilities ensure classic characters bring their distinct powers and personality to the battle.

    Triumph Together


    Team up with a friend in two-player offline split-screen play*. Earn rewards, customize troopers and heroes, then take your skills and upgrade to the online battleground. *split-screen co-op available only on PlayStation 4 and Xbox One

    The Ultimate Battleground


    Join up to 40 players in massive multiplayer fights in authentic locations across all eras. Revel in deep class-based online gameplay, pilot a wide variety of land and air vehicles, and control iconic characters with distinct abilities that can turn the tide of battle.



    The Star Wars Battlefront II: Elite Trooper Deluxe Edition turns your troopers into the ultimate opponents. Every trooper class (Officer, Assault, Heavy, and Specialist) is upgraded, delivering superior firepower, deadly weapon modifications, and epic combat abilities.

    Pre-order the Star Wars Battlefront II: Elite Trooper Deluxe Edition and receive a range of bonuses, including:
    • Access to play * Star Wars* Battlefront II on November 14 - a 3 day head start
    • Upgraded versions of all 4 trooper classes (Officer, Assault, Heavy, and Specialist)
    • 4 epic ability upgrades - one for each trooper class
    • Instant weapon unlocks and weapon modifications for each trooper class
    • Exclusive Kylo Ren and Rey-themed looks, inspired by Star Wars: The Last Jedi
    • Epic ability modifiers for Kylo Ren and Rey
    • An epic ability modifier for the Millennium Falcon
    The multiplayer portion of this info confirms the return of the 4 class system from the original Star Wars Battlefront II. No word on whether special classes like Wookie or Bothan Spy will return. Space Battles are also confirmed but being only 12 vs. 12, I doubt there will be board-able capital ships like in the original game.
    All-in-all it looks like they are learning from their mistakes and I look forward to seeing what this game improves upon from the lackluster first entry.

    Last edited by The_Blunt; 04-15-2017, 05:11 PM.
  • #2

    whoa......... in the words of Ron Paul "Its happening!" \ o/

    Sent from my SM-G900T using Tapatalk
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    • #3

      Just from the trailer alone, it does indeed look like they are trying to make up for their first Battlefront. I am glad to see space battles back (even though I wasn't all that great of a pilot). The story looks interesting as well and I like that they are taking a more Empire side approach. I hope this game delivers in the actual product what is looking like on paper.


      • #4

        Seems like Hero Assault is coming back too? That was an impressive trailer, I do hope we see more gameplay at E3. Looks like they really took notes from Battlefront 1 criticism, I hope.
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        • #5

          There will also be no more pick-up tokens, at least for heroes, anyway.

          The playable hero characters – a Battlefront hallmark – will also see significant enhancements. Thanks to the broader scope, new additions such as Darth Maul, Yoda, Kylo Ren, and Rey will join the multiplayer ranks. And the heroes will feature more gameplay depth. “They’re more physical, they have more presence in the game,” EA Dice Creative Director Bernd Diemer mentioned.

          Berndt also confirmed hero “careers” that enable players to unlock new abilities and personalization options. Initiating a hero sequence also works differently: instead of collecting a power-up, players can earn a resource and choose when to spend it. Diemer also hinted that heroes would be a more frequent sight on the battlefield.

          But heroes are hardly getting all the attention on the MP front. Players can now choose between different trooper classes, each suited to the planet or time period you’re fighting in. The balance between trooper and hero combat will see some adjustments, which could see a skillfully played medium-tier trooper stand a (slim) chance against a rampaging Darth Maul or Luke Skywalker. That would be a subtle shift from the previous game, where heroes were nigh-unstoppable terrors.

          There also will be no season pass, as of right now. They may go the Titanfall 2 route with free DLC supported by micro-transactions.


          • #6

            A few things I didn't like about the first Battlefront were the pickups and the limited time we had in some vehicles, and some weapons being found on the field. I rarely found hero pick ups and when I did it was quite glorious to tear everything apart. Everything just felt so small and that left me infuriated as I know Battlefront is made is so much more than these small scale battles that unlock more of the map as the match presses on at least for that one mode that I forget the name of.

            I had some complaints about the Original SWBF and SWBF2 as well but....the game was fun enough to ignore the flaws. It was just that the games never got the same treatment on the PS2 as it did on the Xbox and PC(Especially PC with all the crazy mods).

            Vehicles were fun in SWBFEA though, being in an AT-AT was pretty fun, Snow speeder felt very limited, And it could get butt assaulted by superior fighters since it apparently lacks mobility in that game.

            I am glad they are having all eras in this game since that is how Battlefront should be, A battle across all of the eras.

            Also, Dedicated servers are a plus.
            Last edited by Kamui; 04-16-2017, 02:36 PM.
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            • #7

              The Trailer was good Ill give it that.
              After buying the season pass day 1 with their first battlefront I am going to be the hardest consumer to convince. I just highly doubt many of us would give this game another chance on ps4 unfortunately.

              My favorite part about all of this is that Sexy ass Janina Gavankar is the main character in the campaign. I freakin love this woman yo.

              The trailer does her no justice, here is her instagram if you want to see her. Shes been in lots of shows and movies so you may just recognize her.

              She is a big time GAMER btw. Having appeared on Attack of the show back in the day. She has always wanted to be in more games ever since she was in Far Cry. As a matter of fact..

              Kevin Periera, host of AOTS and now director of "The Attack" twitch channel, interviewed her not tooo too long ago. If you like her, this interview is just an awesome representation of her. Its a bit long, but It manages to stay interesting throughout. I think you guys will like her for a main role. Especially since she is fighting for the Darkside


              Lmao the part where Kevin says, "Fuck you NBC!!" Had me dead laughin. Also the part where she got teary eyed I was like, "WTF is this interview" lol its all over the place..
              Overall, it was entertaining to watch but dont expect to take it completely serious. His interviews are just waaay out there, its his format.

              So upon hearing about her role in SWBF2 I recall her recently interviewing the voice actress for Alloy in Horizon zero dawn. And she was asking soo many questions about being a main role as a woman.. Now it all makes SOOO much sense why she interviewed her.


              I will 100% guaranteed at least rent this game just because she is in it. Aside from all that tho... Star Wars, yay!
              Last edited by JDEZ09; 04-17-2017, 04:07 AM.

              "A wise man sees failure as progress a fool divorces his knowledge and misses the logic, and loses his soul in the process, Obsessed with nonsense with a caricature that has no content." - Canibus


              • #8

                It was interesting to see another perspective of the war and what happened after the explosion of the 2nd Death Star. I am all behind that idea.

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                • #9

                  With the beta out now and a few of us it seems had a chance to play it over the weekend, what are everyone's thoughts?

                  Let me get the biggest gripes out of the way first. Loot crates.. wtf does every game now have to adopt this retarded idea. It works for mobile or free games with in app purchases (F U, Pay us games), but for full paid, full console games, for weapon unlocks and upgrades it just seems stupid (and possibly just greedy). There's no option that I saw in the beta, but I think the idea is to allow people to use real money to buy in-game currency for crates (Pay to Win). Whatever happened to good old fashion leveling. You get to level 5, you unlock these guns, level 10, these guns, etc.. Maybe randomize the addons, scopes, clips and such in crates, but that's it. Not sure how I feel on the whole crafting coins or whatever it is. I would like to see a per weapon skill leveling system, similar to Battlefield. The more you use a weapon, the more you unlock for it. Start each "class" off with a couple weapon choices too.
                  If they keep it so you can only earn currency in game, and you can't pay for extra, then maybe it works. Otherwise it's just a money grab shit show where balance and competitive fairness goes out the window.

                  Not so much a gripe, as a minor quirk on this. While the spending points to unlock vehicles and special units is a huge step up from the stupid map tokens, the issue with the heroes is that only those really good players that get enough points will ever be able to use them. I still think the SWBFII method was the best. Randomly assign heroes to players, giving them the option to accept or deny the hero spawn.
                  These were options in the SWBFII dedicated servers. Heroes on timer, most kills, most points, random, etc.. Random and timer I found to be the best and most fair. Simply because if a team already has a ton of points, they are probably winning, and therefore do they really need the overkill of a hero as well. With random it seemed to keep the battles more fair and balanced. Sometimes someone shitty would get a heroe on the winning team, and someone good on the losing team, which could sway the battle. Again, not really a gripe, just thinking out loud.

                  Those aside, and after a shit ton of controller tweaking for sensitivity and dead zones, the game seems pretty good. Game controls and mechanics seem solid, the space battles are a lot of fun and long overdue. Sure you can't land on the ships, but the objective based targets and flying through the ships is a nice touch.
                  Not sure if I missed something, but really wanted the trick/roll button for flight like they used to have. The one where it used to let you do quick flip 180 turns or barrel rolls. I thought I saw someone in a millennium falcon do a quick flip 180, but maybe it was just my eyes.

                  Not a whole lot of content in the beta. I would of liked them to show off a little more of the "Ton of new content" they are touting for the game.

                  The one thing I wasn't able to test, and hopefully others here were able to. Squads. How many can you get in a squad, just 4? Does it work as advertised where your squad will follow you into a game, and stay on same team? If you all die around the same time, does it try to spawn you with your squad, or just random with others that died? Can you easily find your squad in game (highlighted diff color or something) if you do spawn with randoms?

                  Might jump on today if anyone is around and wants to squad up.

                  "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you."
                  ?Darth Plagueis

                  "Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."


                  • #10

                    I have played the shit out of the beta. I will say I think that it will be a great game, but not a great clan game.

                    Basically, there are no squads. It says there's sqauds, but there really aren't. You can't spawn on your squadmates. I'm not sure why they're even there. It says "stick close to your teammates to gain extra points" but it's very vague. Do they mean my entire team? Do they mean my squad made up of random players who I will likely lose as soon as I spawn in? I don't fucking know. Why even make you waste time squadding up when it's not even a real squad?

                    The only reason I can think of is that they wanted to move away from the teleport spawn. Spawning on your squad makes dying feel like not much of a penalty if you can warp back across the map by pushing a button. In that regard, I'm okay with it. It would be annoying as fuck having one dude camp near the Ion Disruptor and have the rest of his squad keep spawning on him to stop you from firing it. It is pretty easy to keep track of your friends though. They do show up green on the mini-map and in-game. As long as you're partied up, you will stay in the same game on the same team with each other. I don't like how you all have to back out individually though. I hope they change that in the full game.

                    I'm also pretty pissed about the whole loot crate thing. If it was just cosmetics, emotes, etc. it wouldn't be so bad. Having to rely on RNG to unlock your skills is absolute bullshit. The only way I would be remotely okay with it is if they allow you to dismantle duplicates/unwanted cards for scraps. In the beta, this wasn't an option. Overwatch does this model properly. All of their loot is cosmetic and very easy to unlock just by playing and leveling up. You don't even get a crate for leveling up in SWBF2. You basically have to play 7 games that go all the way to the last objective to get enough credits to buy a crate. Apparently there will be class specific crates in the full game so you can focus on what you want to upgrade. But this is probably the lesser of two evils here. I'd honestly rather have loot crates than have to buy another season pass for DLC and having the community split again. I just wish it was more like Titanfall 2. All of their DLC was free and anything you unlock had no effect on the game. We'll see if anything changes by release due to all the backlash they're receiving.

                    The heroes...I can definitely see where you're coming from. Its a case of the rich get richer. I've consistently been able to get the heroes but I know a lot of people won't and that makes me sad. You do get a fuck ton of points for playing the objective though. Last night I played with a guy who had 3 kills with 7,000 points and he was flying Poe's X-Wing. Even then, this area of the game will never be able to satisfy everyone unless there are player owned servers with a variety of options.

                    On to the good parts. The ground mechanics are fucking awesome. It really feels like the SWBF2 of old. Combat rolling is fluid and fun and makes for some awesome lightsaber dodging moments. The return of classes is a welcome addition. Being able to actually start with abilities without unlocking star cards is nice. Every class is great but I feel like the Heavy may be a little over-powered and should be toned down. The heroes feel amazing and very well balanced. You are super powerful but if you dive into a group of 6 people, you're probably gonna die or at least lose enough health to the point where your next engagement will be your last.

                    But the best part of all: the space battles. Oh my god the space battles. They're so good. I would buy the game just for that game mode alone. The flying feels so much better in this game. Unfortunately there are no more automatic dodge moves like in the first game but you can still pull them off manually if you practice enough. I just hope the other Galactic Assault maps are more open because flying on Theed seems pointless most of the time.

                    All in all, I'm really looking forward to this game. Unfortunately, I don't think it will ever be what we want it to be unless we have our own servers.


                    • #11

                      Loot crates aside, I enjoyed the beta for what it offered. The ground war feels just right, But I enjoy the match when the droids push further into the palace, that is where I feel things intensified. Looks like a promising game though, And I do intend to be playing it when it comes out.
                      I could not fly well....I kept on getting thrown off by the controls...., I'll get used to it like I have with the bf3 chopper.
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                      • #12

                        Well, maybe there is some hope :


                        Now that Star Wars Battlefront 2’s (extended) public beta has come to a close, developers DICE and publisher Electronic Arts are processing feedback from the multiplayer test — particularly around the game’s controversial implementation of loot boxes and player progression.

                        “Rest assured, we’re continuing to listen to you coming out of Beta,” the developers wrote on the game’s website. “We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work — we agree he could use a little more... firepower...”

                        In its post, DICE and EA specifically address concerns about crates and progression, saying that “the complete system was not in the Beta and will continue to be tuned over time.”

                        “As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements,” EA and DICE said. The post went on to clarify exactly what will be in Battlefront 2’s crates and how players can upgrade the game’s Star Cards.
                        Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.

                        Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.

                        If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.

                        And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
                        DICE and EA said they’re working on ways “to ensure the game is fun for everyone,” and that they’ll be balancing the game over time.

                        “We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards,” they said.

                        Players will get a chance to see how quickly DICE and EA can respond to player feedback next month. Star Wars Battlefront 2 will be released on PlayStation 4, Windows PC and Xbox One on Nov. 17.



                        • #13

                          Here's an update on the loot crate situation:

                          We went into Star Wars Battlefront II with a goal to make the deepest, biggest Star Wars game you've ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.

                          The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we're happy to share our plans for launch:
                          • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
                          • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
                          • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you'll gain access to the class's new weapons.
                          • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you'll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class's development.

                          This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we're committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II's post-release content will be free so that players can play alongside friends as the world of Star WarsBattlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.
                          Only 8 more days (if you have EA Access) and 13 more days for the Elite Trooper edition!

                          Last edited by The_Blunt; 11-01-2017, 01:51 PM.


                          • #14

                            Hey guys, long time! Was wondering if you guys wouldn't mind me hopping on with you guys once SWBF2 comes out? Miss the team flow at DSA and now I'm beginning to have some time away from school at long last

                            "The world will look up and shout 'Save us!!!', and I will whisper 'No.'". -Rorschach, Watchmen


                            • #15

                              As long as you still suck and you're on Xbox One, you're more than welcome to join me! Lol


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