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  • Cottoinc
    Imperial Advisor
    • Dec 2009
    • 1909
    • DSA Cotto

    Server Economy

    So I have been trying to think how the economy will work on the servers.

    So we have town markets a far standered price for an item. $5 per block of wood $10 for iron ignite $15 gold and $20 diamonds. Then players can set up there own shops and charge as they want.

    Also land could be bought at $X a square for player protection. That way they have to put in to the economy if they want to own land.

    Also also DSA members can transfer credits from the site to the minecraft server and from minecraft to the DSA site.
    "Thrawn: "Do you know the difference between an error and a mistake, Ensign?"
    Colclazure: "No, sir."
    Thrawn: "Anyone can make an error, Ensign. But that error doesn't become a mistake until you refuse to correct it." [points at Pietersen, Rukh kills him] "Dispose of it. The error, Ensign, has now been corrected. You may begin training a replacement."
    ―Grand Admiral Thrawn, punishing a naval officer for failure

  • RaTix
    Emperor

    #2
    I think we will setup the Server Markets to fluctuate between planets. Like Hoth has more abundance of Diamond Ore. So it should pay less when selling it there. That way players have to travel to other planets to sell at a higher margin.
    Since Wood is a scarce resource on Hoth, it should cost a lot more to buy any there, and maybe slightly higher to sell it there.

    For the actual prices, I think we should start off really low for the selling price. Like Wood $1, 2 for iron, 3 for gold, etc.. If any changes are needed, it's easier to increase the selling price then to try and lower them when everyone is already rich.
    The opposite for buying resources. Set a high price to purchase it to start and lower it as needed to balance things out.

    Well there's no way around it. Yes, I'm afraid we'll have to use.. MATH!

    I think the best way to figure out the base pricing and economy, is to see how long it takes to collect X amount of a resource. Then figure out of that amount and time, how much we want people to be able to make in an hour.

    For example,
    Someone collects 60 wood in 60 mins. If he sells it all at $1, he is making $60 an hour.
    How many game hours should it take for someone to save up and buy a plot a land, or at least their first plot (which might be a lower rate then any additional land purchases).
    2 hours ($120)
    10 hours ($600)

    This will also help out in figuring out rent/lease rates.


    For the Land Lease/renting, there are several mods we can use. Some already in place.

    Factions allows for the purchasing of regions for the faction. It also uses the faction power setting to allow other factions to claim land from other factions. Another good thing about it is that it can increase the cost of land purchases for each addition region.
    Relations, Territory and War

    The factions on the server have relations to each other. They can be ally, neutral or enemy. You choose your wished relation to another faction through a chat command.

    If both factions wishes ally you will be allies.
    If one faction wishes enemy you will be enemies.

    You can never hurt members or allies (friendly fire is always off).
    You can not hurt neutrals in their own territory.
    You can always hurt enemies and players without faction.
    Damage from enemies is reduced by a certain percentage in your own territory.

    Only faction members can build and destroy in their own territory. Interaction with the following items is also restricted by default: Wooden Door, Trapdoor, Chest, Furnace, Dispenser, and Diode. Make sure to put pressure plates in front of doors for your guest visitors. Otherwise they can’t get through. You can also use this to create member only areas. As dispensers are protected you can create traps without worrying about those arrows getting stolen.

    Every player has “power”. The power can at most be 10 and at least be -10. If you die you lose 2 power. Note that it doesn’t matter at all how you die. You can be killed by an enemy or drown in sand. In either case you will lose 2 power. The power will be restored over time, but only while the player is online; while offline, their power will not regenerate. It takes 5 min for 1 power to be restored while online. You will also lose 1 power for every 24 hours offline. Note that these values are all just the defaults, and can be changed as desired.

    The power of a faction is the sum of all member power. Every power grants the faction right to claim one land/chunk. You can claim land from a faction if it has to low power.
    For example:

    A faction with two healthy players, MrApe and MrCow, had a faction named SuperAnimals. The faction SuperAnimals had 20 power. This was because the members had 10 power each and 10+10 is 20. They claimed as much territory as they could (20 minecraft chunks that is). Then MrApe went and drowned in lava. As MrApe died he lost 2 power. After that he had only 8 / 10 power and the faction SuperAnimals had 18 power as 8 + 10 = 18. At this time SuperAnimals had more land than they could handle (20/18). Then their enemy Bulldozer took the chance to claim some of their land. He managed to claim 2 chunks at the border of their territory. Then he could not claim more as SuperAnimals now had (18/18) land.

    Note that if you claim land from another faction you must start at the border of their territory.

    Individual Ownership of Territory

    For territory that has been claimed by a faction, the faction admin (and possibly faction moderators) can further specify ownership of any claimed territory to anyone within the faction using the /f owner *[player name] command. This ownership will limit access to the territory to only those in the owner list, along with the faction admin and faction moderators. In general, these owned areas will extend the same protections which faction territory provides against those not in the faction to also protect against normal members of your own faction.
    This can be used to provide private ownership of particular areas, or to provide a storage area for the faction admin and moderators which is safe against in-faction griefers.
    Peaceful Factions

    There is a special “peaceful” status which can be set for any faction by server admins / moderators using /f peaceful [faction tag]. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can’t have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction’s territory at will using /f noboom. The main purpose of this “peaceful factions” is to provide a way for more peaceful players who don’t want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
    Economy

    If you use iConomy, EssentialsEco, or any economy plugin compatible with Vault to provide an economy for your server, this is for you. Most Factions commands can be set to cost money in conf.json. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the second $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction’s claimed land will be shown in the info given by /f who [faction tag], along with the depreciated (refund) value.


    I also found Simple Market Regions. I liked this because it lets you setup a hotel, or lets people sub-let their land.



    Residence seems to be a more refined mod for region protections.



    I have a feeling we will use multiple types of these mods, each for specific reasons. Then disable the parts we don't want.


    DSA Credits to Minecraft, I don't think that's gonna happen. That would require writing our own plugin somehow.
    "POWER!!! UNLIMITED POOWWWEEEER!!!!!!

    "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you."
    ?Darth Plagueis

    "Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."

    Comment

    • Cottoinc
      Imperial Advisor
      • Dec 2009
      • 1909
      • DSA Cotto

      #3
      Damit NOT MATH
      Im sure someone has already done the math some where We just need the power of GOOGLE!

      That is cool sounds like the mods will help with most of that.

      As for the DSA Credits to Minecraft Dollars cant we just do it like this. Member sends you or admin X credits and then they get credited x dollars in minecraft no mod needed?
      "Thrawn: "Do you know the difference between an error and a mistake, Ensign?"
      Colclazure: "No, sir."
      Thrawn: "Anyone can make an error, Ensign. But that error doesn't become a mistake until you refuse to correct it." [points at Pietersen, Rukh kills him] "Dispose of it. The error, Ensign, has now been corrected. You may begin training a replacement."
      ―Grand Admiral Thrawn, punishing a naval officer for failure

      Comment

      • RaTix
        Emperor

        #4
        Member sends you or admin X credits and then they get credited x dollars in minecraft no mod needed?
        What do I look like, a human vending machine? lol

        I wouldn't want to use the DSA site credits unless we completely overhauled the credit system on here. I mean some people have credits in the millions. The conversion rate would have to be like 500,000 DSA credits for $1 Minecraft.
        "POWER!!! UNLIMITED POOWWWEEEER!!!!!!

        "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you."
        ?Darth Plagueis

        "Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."

        Comment

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